Architectural Projection Mapping by Seeper

Architectural Projection Mapping by Seeper

Seeper is an arts and technology collective. Founded in 1998 seeper’s nucleus is the pursuit of essence. Exploring natural user interaction and ubiquitous computing to create multi-sensory experiences and memories.

The integration of computers into our lives has seen us learn and develop physical skills and languages centered around the use of devices such as the mouse and the keyboard. Now we have the opportunity to reflect on this history and realize that we can interact with computers in much more intuitive and expressive ways. At seeper we are exploring the use of gestural air and touch integration to allow a new range of interfaces devices and experiences for users.

The LightLine of Gotham

Introducing ‘Light Lining’ to the US. A technique of projection mapping 3D content. Working in collaboration with Vimeo to conclude the Vimeo Festival and Awards, the Frank Gehry IAC HQ provided the perfect canvas for our transformation of sight and sound.

Xbox Kinect Launch – Interactive Art Installation

For the launch of Xbox Kinect in Germany, seeper created an interactive projection mapping. Set at the highly visible Stachus in central Munich, this project attracted hoards of participants. Immersed in the experience, users took part in epic particle ball games, sending fluids shooting three stories high. Together with guests, including Sylvie van der Vaart, we explored the limits of controller free gaming!

Architectural projection Mapping @ Autostadt, Wolfsburg 2010

Sain – Audio Reactive Projection Mapping

For the closing party of the inaugural Creators Project world tour, seeper were commission by Intel and Vice to create a music reactive architectural projection mapping.
Taking over an entire wall in the cavernous 798 space, downtown Beijing, we created a real time, generative audio reactive experience.

Battle of Branchage

Architectural Projection Mapping @ Branchage Film Festival 2009

AC/DC Vs Iron Man 2 – Architectural Projection Mapping on Rochester Castle

On the site of a thousand years of violent history, AC/DC were pitted against Iron Man in a ground breaking architectural projection mapping project. The front facade of the Great Keep at Rochester Castle, was brought to life using the latest in 3D animation techniques. This onslaught of the senses, saw the castle confront it’s ultimate challenge. Warping, morphing, spewing and collapsing before the audiences eyes. Let there be rock!

Markalan - Originally from Cincinnati, Ohio, Markalan moved to Pacific Beach in 1994. During his first four years in San Diego, he worked as a photographer for the United States Navy. Over the past decade, he's been behind the bar or turntables in many of San Diego's nightclubs, and venues. He's shared his musical selections with Southern & Baja California, and the Mayan Riviera. During these years, he could be found exchanging his time for vinyl at Groove Records and Siesta Records. 

He often worked for trade, to support his vinyl addiction. He currently owns over 8,000 records. "Listening to my father's albums is when it all began. Flipping through the stacks, cleaning off the LP, placing the needle on the record, reading the lyrics, studying the artwork, and enjoying the rich analog sound. Sure, there are occasional pops & you might have to clean the record. You actually have to flip the record at the end of the side. It's not a play list or program on shuffle. You are present, involved, and engaged in the listening process. 
Please Keep Vinyl Alive & Support Local Artists!" 
Markalan

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